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    In-Game: From Immersion to Incorporation - 图书

    导演:Gordon Calleja
    Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's exp...(展开全部)
    In-Game: From Immersion to Incorporation
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    Virtual Art: From Illusion to Immersion - 图书

    2004
    导演:Oliver Grau
    Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art an...(展开全部)
    Virtual Art: From Illusion to Immersion
    搜索《Virtual Art: From Illusion to Immersion》
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    Unreal Engine:Game Development from A to Z - 图书

    2016科学技术·工业技术
    导演:Joanna Lee John P. Doran Nitish Misra
    This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.
    Unreal Engine:Game Development from A to Z
    搜索《Unreal Engine:Game Development from A to Z》
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    Unreal Engine:Game Development from A to Z - 图书

    2016科学技术·工业技术
    导演:Joanna Lee John P. Doran Nitish Misra
    This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.
    Unreal Engine:Game Development from A to Z
    搜索《Unreal Engine:Game Development from A to Z》
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    Renaissance Art in Venice: From Tradition to Individualism: From Tradition to Individualism - 图书

    导演:Tom Nichols
    Art and architecture have always been central to Venice but in the Renaissance period, between c.1440 and 1600, they reached a kind of apotheosis when many of the city's new buildings, sculpture, and paintings took on distinctive and original qualities. The spread of Renaissance values provided leading artists such as Gentile and Giovanni Bellini, Giorgione, Palladio, Titian, a...(展开全部)
    Renaissance Art in Venice: From Tradition to Individualism: From Tradition to Individualism
    搜索《Renaissance Art in Venice: From Tradition to Individualism: From Tradition to Individualism》
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    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity - 图书

    导演:Jeremy Gibson
    Jeremy Gibson在密歇根大学安娜堡分校的电气工程与计算机科学专业任教,讲授计算机游戏设计课程,同时也是 ExNinja Interactive有限责任公司的创始人之一。 2009年至 2013年间,担任南加州大学电影艺术学院的互动媒体及游戏专业的助理教授,讲授游戏设计和原型开发课程。在他任职期间,该学院的游戏设计课程在北美地区首屈一指。Jeremy同时担任 IndieCade独立游戏展会的教育和发展主席,负责 IndieX-change和 GameU峰会。自 2009年开始,每年在游戏开发者大会上发表演讲。 Jeremy于 1999年取得了得克萨斯大学奥斯汀分校的广播、电视、电影专业的理学学士学位,于 2007年取得了卡内基梅隆大学娱乐技术专业的硕士学位。 Jeremy曾在 Human Code和 frog design公司担任程序员和原型...(展开全部)
    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
    搜索《Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#》
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    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity - 图书

    导演:Jeremy Gibson
    Jeremy Gibson在密歇根大学安娜堡分校的电气工程与计算机科学专业任教,讲授计算机游戏设计课程,同时也是 ExNinja Interactive有限责任公司的创始人之一。 2009年至 2013年间,担任南加州大学电影艺术学院的互动媒体及游戏专业的助理教授,讲授游戏设计和原型开发课程。在他任职期间,该学院的游戏设计课程在北美地区首屈一指。Jeremy同时担任 IndieCade独立游戏展会的教育和发展主席,负责 IndieX-change和 GameU峰会。自 2009年开始,每年在游戏开发者大会上发表演讲。 Jeremy于 1999年取得了得克萨斯大学奥斯汀分校的广播、电视、电影专业的理学学士学位,于 2007年取得了卡内基梅隆大学娱乐技术专业的硕士学位。 Jeremy曾在 Human Code和 frog design公司担任程序员和原型...(展开全部)
    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
    搜索《Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#》
    图书

    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity - 图书

    导演:Jeremy Gibson Bond
    Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the revie...(展开全部)
    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
    搜索《Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#》
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    Introduction to Game Analysis - 图书

    导演:Clara Fernández-Vara
    Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a gam...(展开全部)
    Introduction to Game Analysis
    搜索《Introduction to Game Analysis》
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    Machine Learning in Finance: From Theory to Practice - 图书

    导演:Matthew F. Dixon
    This book introduces machine learning methods in finance. It presents a unified treatment of machine learning and various statistical and computational disciplines in quantitative finance, such as financial econometrics and discrete time stochastic control, with an emphasis on how theory and hypothesis tests inform the choice of algorithm for financial data modeling and decisio...(展开全部)
    Machine Learning in Finance: From Theory to Practice
    搜索《Machine Learning in Finance: From Theory to Practice》
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